> For the complete documentation index, see [llms.txt](https://identix.rlib.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://identix.rlib.io/first-use/permissions/untitled.md).

# ULX

### <mark style="color:red;">◾ General</mark>

![](/files/-MTl6PQO2gwZw4oCfJpm)

| <mark style="color:red;">**identix\_dialog\_close**</mark>  | forces name change interface closed on player        |
| ----------------------------------------------------------- | ---------------------------------------------------- |
| <mark style="color:red;">**identix\_dialog\_open**</mark>   | forces name change interface open on player          |
| <mark style="color:red;">**identix\_fonts\_reload**</mark>  | reloads all fonts on server                          |
| <mark style="color:red;">**identix\_name\_forcenew**</mark> | forces player to select new name                     |
| <mark style="color:red;">**identix\_name\_reset**</mark>    | resets a player's name on the server and in database |
| <mark style="color:red;">**identix\_name\_set**</mark>      | forces a new name on a player                        |
| <mark style="color:red;">**identix\_rep\_reset**</mark>     | resets a player's reputation                         |
| <mark style="color:red;">**identix\_rep\_total**</mark>     | returns a player's total current reputation          |
| <mark style="color:red;">**identix\_rnet\_reload**</mark>   | reloads all registered rnet entries on server        |

####

### <mark style="color:red;">◾ Entity</mark>

![](/files/-MTl7PGehIJ20jH4wBqX)

| <mark style="color:red;">**identix\_ent\_clear\_all**</mark>    | clear all name ents on map                     |
| --------------------------------------------------------------- | ---------------------------------------------- |
| <mark style="color:red;">**identix\_ent\_clear\_area**</mark>   | clear all name ents around player              |
| <mark style="color:red;">**identix\_ent\_clear\_lookat**</mark> | clear name ent player is looking at            |
| <mark style="color:red;">**identix\_ent\_goto**</mark>          | force admin to go to name ent current position |
| <mark style="color:red;">**identix\_ent\_pos\_down**</mark>     | moves ent down 1 unit                          |
| <mark style="color:red;">**identix\_ent\_pos\_up**</mark>       | moves ent up 1 unit                            |
| <mark style="color:red;">**identix\_ent\_reload**</mark>        | reloads all name ents on map                   |
| <mark style="color:red;">**identix\_ent\_save**</mark>          | saves all name ents current positions on map   |
| <mark style="color:red;">**identix\_ent\_spawn**</mark>         | spawns new name ent on map                     |
| <mark style="color:red;">**identix\_ent\_wipedata**</mark>      | wipes all saved name ents data                 |

####

### <mark style="color:red;">◾ NPC</mark>

![](/files/-MTl7uqREw88JsxF8cyS)

| <mark style="color:red;">**identix\_npc\_clear\_all**</mark>    | clear all name NPCs on map                     |
| --------------------------------------------------------------- | ---------------------------------------------- |
| <mark style="color:red;">**identix\_npc\_clear\_area**</mark>   | clear all name NPCs around player              |
| <mark style="color:red;">**identix\_npc\_clear\_lookat**</mark> | clear name NPC player is looking at            |
| <mark style="color:red;">**identix\_npc\_goto**</mark>          | force admin to go to name NPC current position |
| <mark style="color:red;">**identix\_npc\_pos\_down**</mark>     | moves NPC down 1 unit                          |
| <mark style="color:red;">**identix\_npc\_pos\_up**</mark>       | moves NPC up 1 unit                            |
| <mark style="color:red;">**identix\_npc\_reload**</mark>        | reloads all name NPCs on map                   |
| <mark style="color:red;">**identix\_npc\_save**</mark>          | saves all name NPCs current positions on map   |
| <mark style="color:red;">**identix\_npc\_spawn**</mark>         | spawns new name NPC on map                     |
| <mark style="color:red;">**identix\_npc\_wipedata**</mark>      | wipes all saved name NPCs data                 |


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