> For the complete documentation index, see [llms.txt](https://identix.rlib.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://identix.rlib.io/first-use/permissions/sam.md).

# SAM

sam permissions

### <mark style="color:red;">◾ General</mark>

![](https://3687349274-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LdXIH0b1w0n50Fq6xFX%2F-MTl9-paQV-HJ3cd1rS8%2F-MTlCRSBN5xZUb9fxlNr%2Fperms_sam_gen.png?alt=media\&token=62256f44-5aa7-450b-bdcd-7129de3e7c00)

| <mark style="color:red;">**idx\_name\_forcenew**</mark> | forces player to select new name                     |
| ------------------------------------------------------- | ---------------------------------------------------- |
| <mark style="color:red;">**idx\_name\_set**</mark>      | forces a new name on a player                        |
| <mark style="color:red;">**idx\_name\_reset**</mark>    | resets a player's name on the server and in database |
| <mark style="color:red;">**idx\_rep\_total**</mark>     | returns a player's total current reputation          |
| <mark style="color:red;">**idx\_rep\_reset**</mark>     | resets a player's reputation                         |
| <mark style="color:red;">**idx\_dialog\_open**</mark>   | forces name change interface open on player          |
| <mark style="color:red;">**idx\_dialog\_close**</mark>  | forces name change interface closed on player        |
| <mark style="color:red;">**idx\_rnet\_reload**</mark>   | reloads all registered rnet entries on server        |
| <mark style="color:red;">**idx\_fonts\_reload**</mark>  | reloads all fonts on server                          |

####

### <mark style="color:red;">◾ Entity</mark>

![](https://3687349274-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LdXIH0b1w0n50Fq6xFX%2F-MTl9-paQV-HJ3cd1rS8%2F-MTlCdVgGKeA6K8mQwA3%2Fperms_sam_ent.png?alt=media\&token=71790a35-d7ce-4166-a646-e815a9a9b081)

| <mark style="color:red;">**idx\_ent\_spawn**</mark>       | spawns new name ent on map                     |
| --------------------------------------------------------- | ---------------------------------------------- |
| <mark style="color:red;">**idx\_ent\_save**</mark>        | saves all name ents current positions on map   |
| <mark style="color:red;">**idx\_ent\_goto**</mark>        | force admin to go to name ent current position |
| <mark style="color:red;">**idx\_ent\_clear\_area**</mark> | clear all name ents around player              |
| <mark style="color:red;">**idx\_ent\_clear\_all**</mark>  | clear all name ents on map                     |
| <mark style="color:red;">**idx\_ent\_reload**</mark>      | reloads all name ents on map                   |
| <mark style="color:red;">**idx\_ent\_wipedata**</mark>    | wipes all saved name ents data                 |
| <mark style="color:red;">**idx\_ent\_pos\_up**</mark>     | moves ent up 1 unit                            |
| <mark style="color:red;">**idx\_ent\_pos\_dn**</mark>     | moves ent down 1 unit                          |

####

### <mark style="color:red;">◾ NPC</mark>

![](https://3687349274-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LdXIH0b1w0n50Fq6xFX%2F-MTl9-paQV-HJ3cd1rS8%2F-MTlESb-wfJFyDLwQCqH%2Fperms_sam_npc.png?alt=media\&token=4d42b392-e84a-4330-93db-237fc0303eea)

| <mark style="color:red;">**idx\_npc\_spawn**</mark>       | spawns new name NPC on map                     |
| --------------------------------------------------------- | ---------------------------------------------- |
| <mark style="color:red;">**idx\_npc\_save**</mark>        | saves all name NPCs current positions on map   |
| <mark style="color:red;">**idx\_npc\_goto**</mark>        | force admin to go to name NPC current position |
| <mark style="color:red;">**idx\_npc\_clear\_area**</mark> | clear all name NPCs around player              |
| <mark style="color:red;">**idx\_npc\_clear\_all**</mark>  | clear all name NPCs on map                     |
| <mark style="color:red;">**idx\_npc\_reload**</mark>      | reloads all name NPCs on map                   |
| <mark style="color:red;">**idx\_npc\_wipedata**</mark>    | wipes all saved name NPCs data                 |
| <mark style="color:red;">**idx\_npc\_pos\_up**</mark>     | moves NPC up 1 unit                            |
| <mark style="color:red;">**idx\_npc\_pos\_dn**</mark>     | moves NPC down 1 unit                          |
