Non-RP Gamemodes

By default; this script is setup to run on RP-based gamemodes. However; some customers may find the desire to run it on various other gamemodes such as Sandbox or Deathrun.

The script itself includes a placeable entity, as well as an NPC. If you are running this script on gamemodes such as PropHunt or Deathrun; placing these items on a large volume of maps may not be a viable option (although it is possible).

◾ Chat Commands

If you want your players to be able to change their name whenever with a simple chat command

OPEN:

addons/identix/lua/modules/identix/cfg/sh_cfg_binds.lua

LOCATE:

cfg.binds.user.chat.name =
{
    [ '!name' ]     = false,
    [ '/name' ]     = false,
}

Change the above settings to true . Doing so will allow a player to type !name or /name in chat.

You may add additional commands; or rename the existing commands.

◾ Player Chat Names

On non-rp gamemodes; you will not have the same name functions that are provided with DarkRP. Therefore; customers may notice that a player creates a name with this addon; however, their name in chat may still show as their steam name. In order to combat this; you have two options:

  • Install a 3rd party chat script ( AtlasChat, ClearChat, etc. )

  • Enable Chat Override included with this addon.

If you have installed a 3rd party chat addon; then you should be good to go. However; if you plan to use the default Garry's Mod chat; you must enable Chat Override:

OPEN:

addons/identix/lua/modules/identix/cfg/sh_cfg_chat.lua

Change to true:

cfg.chat.bOverride = true

By enabling this feature; players should now appear in chat with their new names registered with by this addon.

Disable this feature if you do decide to install a 3rd party chat addon in the future.

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